X-Git-Url: https://git.street.me.uk/andy/viking.git/blobdiff_plain/0df66d57a7784625fcb5f66147c45ed7450f2592..80471a6a905e00bf80ad04fa2061f88ea81f15cb:/src/viklayer.h?ds=sidebyside diff --git a/src/viklayer.h b/src/viklayer.h index cfb5a5ee..0225fe5e 100644 --- a/src/viklayer.h +++ b/src/viklayer.h @@ -26,6 +26,7 @@ #include #include +#include "uibuilder.h" #include "vikwindow.h" #include "viktreeview.h" #include "vikviewport.h" @@ -73,19 +74,30 @@ enum { VIK_LAYER_NUM_TYPES }; +/* I think most of these are ignored, + * returning GRAB_FOCUS grabs the focus for mouse move, + * mouse click, release always grabs focus. Focus allows key presses + * to be handled. + * It used to be that, if ignored, Viking could look for other layers. + * this was useful for clicking a way/trackpoint in any layer, + * if no layer was selected (find way/trackpoint) + */ typedef enum { VIK_LAYER_TOOL_IGNORED=0, VIK_LAYER_TOOL_ACK, VIK_LAYER_TOOL_ACK_REDRAW_ABOVE, VIK_LAYER_TOOL_ACK_REDRAW_ALL, - VIK_LAYER_TOOL_ACK_REDRAW_IF_VISIBLE + VIK_LAYER_TOOL_ACK_REDRAW_IF_VISIBLE, + VIK_LAYER_TOOL_ACK_GRAB_FOCUS, /* only for move */ } VikLayerToolFuncStatus; /* gpointer is tool-specific state created in the constructor */ typedef gpointer (*VikToolConstructorFunc) (VikWindow *, VikViewport *); typedef void (*VikToolDestructorFunc) (gpointer); typedef VikLayerToolFuncStatus (*VikToolMouseFunc) (VikLayer *, GdkEventButton *, gpointer); +typedef VikLayerToolFuncStatus (*VikToolMouseMoveFunc) (VikLayer *, GdkEventMotion *, gpointer); typedef void (*VikToolActivationFunc) (VikLayer *, gpointer); +typedef gboolean (*VikToolKeyFunc) (VikLayer *, GdkEventKey *, gpointer); typedef struct _VikToolInterface VikToolInterface; struct _VikToolInterface { @@ -95,74 +107,17 @@ struct _VikToolInterface { VikToolActivationFunc activate; VikToolActivationFunc deactivate; VikToolMouseFunc click; - VikToolMouseFunc move; + VikToolMouseMoveFunc move; VikToolMouseFunc release; + VikToolKeyFunc key_press; /* return FALSE if we don't use the key press -- should return AFLSE most of the time if we want any shortcuts / UI keybindings to work! use sparingly. */ + GdkCursorType cursor_type; + const GdkPixdata *cursor_data; + const GdkCursor *cursor; }; /* Parameters (for I/O and Properties) */ +/* --> moved to uibuilder.h */ -typedef union { - gdouble d; - guint32 u; - gint32 i; - gboolean b; - const gchar *s; - GdkColor c; - GList *sl; -} VikLayerParamData; - -typedef struct { - const gchar *name; - guint8 type; - gint16 group; - const gchar *title; - guint8 widget_type; - gpointer widget_data; - gpointer extra_widget_data; -} VikLayerParam; - -enum { -VIK_LAYER_NOT_IN_PROPERTIES=-2, -VIK_LAYER_GROUP_NONE=-1 -}; - -enum { -VIK_LAYER_WIDGET_CHECKBUTTON=0, -VIK_LAYER_WIDGET_RADIOGROUP, -VIK_LAYER_WIDGET_RADIOGROUP_STATIC, -VIK_LAYER_WIDGET_SPINBUTTON, -VIK_LAYER_WIDGET_ENTRY, -VIK_LAYER_WIDGET_FILEENTRY, -VIK_LAYER_WIDGET_HSCALE, -VIK_LAYER_WIDGET_COLOR, -VIK_LAYER_WIDGET_COMBOBOX, -VIK_LAYER_WIDGET_FILELIST, -}; - -typedef struct { - gdouble min; - gdouble max; - gdouble step; - guint8 digits; -} VikLayerParamScale; - -/* id is index */ -enum { -VIK_LAYER_PARAM_DOUBLE=1, -VIK_LAYER_PARAM_UINT, -VIK_LAYER_PARAM_INT, -VIK_LAYER_PARAM_STRING, -VIK_LAYER_PARAM_BOOLEAN, -VIK_LAYER_PARAM_COLOR, - -/* NOTE: string layer works auniquely: data.sl should NOT be free'd when - * the internals call get_param -- i.e. it should be managed w/in the layer. - * The value passed by the internals into set_param should also be managed - * by the layer -- i.e. free'd by the layer. - */ - -VIK_LAYER_PARAM_STRING_LIST, -}; /* layer interface functions */