#include "viktreeview.h"
#include "vikviewport.h"
+G_BEGIN_DECLS
+
#define VIK_LAYER_TYPE (vik_layer_get_type ())
#define VIK_LAYER(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), VIK_LAYER_TYPE, VikLayer))
#define VIK_LAYER_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), VIK_LAYER_TYPE, VikLayerClass))
void vik_layer_emit_update_secondary ( VikLayer *vl ); /* to be called by aggregate layer only. doesn't set the trigger */
void vik_layer_emit_update_although_invisible ( VikLayer *vl );
+G_END_DECLS
+
#endif