#endif
#include "viking.h"
+#include "settings.h"
#include <string.h>
layers_popup ( vlp, NULL, 0 );
}
+#define VIK_SETTINGS_LAYERS_TRW_CREATE_DEFAULT "layers_create_trw_auto_default"
/**
* vik_layers_panel_new_layer:
* @type: type of the new layer
{
VikLayer *l;
g_assert ( vlp->vvp );
- l = vik_layer_create ( type, vlp->vvp, TRUE );
+ gboolean ask_user = FALSE;
+ if ( type == VIK_LAYER_TRW )
+ (void)a_settings_get_boolean ( VIK_SETTINGS_LAYERS_TRW_CREATE_DEFAULT, &ask_user );
+ ask_user = !ask_user;
+ l = vik_layer_create ( type, vlp->vvp, ask_user );
if ( l )
{
vik_layers_panel_add_layer ( vlp, l );
return vlp->toplayer;
}
+/**
+ * Remove all layers
+ */
void vik_layers_panel_clear ( VikLayersPanel *vlp )
{
- if ( (! vik_aggregate_layer_is_empty(vlp->toplayer)) && a_dialog_yes_or_no ( VIK_GTK_WINDOW_FROM_WIDGET(vlp), _("Are you sure you wish to delete all layers?"), NULL ) ) {
+ if ( ! vik_aggregate_layer_is_empty(vlp->toplayer) ) {
g_signal_emit ( G_OBJECT(vlp), layers_panel_signals[VLP_DELETE_LAYER_SIGNAL], 0 );
vik_aggregate_layer_clear ( vlp->toplayer ); /* simply deletes all layers */
}