#include "vikviewport.h"
#include "mapcoord.h"
+G_BEGIN_DECLS
+
typedef struct {
- guint8 uniq_id;
+ guint16 uniq_id;
guint16 tilesize_x;
guint16 tilesize_y;
guint drawmode;
void maps_layer_register_type ( const char *label, guint id, VikMapsLayer_MapType *map_type );
+G_END_DECLS
+
#endif