#include "vikutils.h"
#endif
-#define DISCONNECT_UPDATE_SIGNAL(vl, val) g_signal_handlers_disconnect_matched(vl, G_SIGNAL_MATCH_DATA, 0, 0, 0, 0, val)
static VikGpsLayer *vik_gps_layer_create (VikViewport *vp);
static void vik_gps_layer_realize ( VikGpsLayer *val, VikTreeview *vt, GtkTreeIter *layer_iter );
static void vik_gps_layer_free ( VikGpsLayer *val );
vik_layer_rename ( VIK_LAYER(rv), vik_gps_layer_interface.name );
for (i = 0; i < NUM_TRW; i++) {
- rv->trw_children[i] = VIK_TRW_LAYER(vik_layer_create ( VIK_LAYER_TRW, vp, NULL, FALSE ));
+ rv->trw_children[i] = VIK_TRW_LAYER(vik_layer_create ( VIK_LAYER_TRW, vp, FALSE ));
vik_layer_set_menu_items_selection(VIK_LAYER(rv->trw_children[i]), VIK_MENU_ITEM_ALL & ~(VIK_MENU_ITEM_CUT|VIK_MENU_ITEM_DELETE));
}
return rv;
child_layer = vik_layer_unmarshall ( data + sizeof(gint), alm_size, vvp );
if (child_layer) {
rv->trw_children[i++] = (VikTrwLayer *)child_layer;
- g_signal_connect_swapped ( G_OBJECT(child_layer), "update", G_CALLBACK(vik_layer_emit_update_secondary), rv );
+ // NB no need to attach signal update handler here
+ // as this will always be performed later on in vik_gps_layer_realize()
}
alm_next;
}
static void disconnect_layer_signal ( VikLayer *vl, VikGpsLayer *vgl )
{
- guint number_handlers = DISCONNECT_UPDATE_SIGNAL(vl,vgl);
+ guint number_handlers = g_signal_handlers_disconnect_matched(vl, G_SIGNAL_MATCH_DATA, 0, 0, 0, 0, vgl);
if ( number_handlers != 1 ) {
- /*
- NB It's not fatal if this gives 2 for example! Hence removal of the g_assert
- This happens when copied GPS layer is deleted (not sure why the number_handlers would be 2)
- I don't think there's any side effects and certainly better than the program just aborting
- */
- g_warning(_("Unexpected number of disconnected handlers: %d"), number_handlers);
+ g_critical(_("Unexpected number of disconnected handlers: %d"), number_handlers);
}
}
if ((vgl->vehicle_position == VEHICLE_POSITION_CENTERED) ||
(vgl->realtime_jump_to_start && vgl->first_realtime_trackpoint)) {
- vik_viewport_set_center_coord(vvp, &vehicle_coord);
+ vik_viewport_set_center_coord(vvp, &vehicle_coord, FALSE);
update_all = TRUE;
}
else if (vgl->vehicle_position == VEHICLE_POSITION_ON_SCREEN) {