#include "viklayer.h"
+G_BEGIN_DECLS
+
#define VIK_COORD_LAYER_TYPE (vik_coord_layer_get_type ())
#define VIK_COORD_LAYER(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), VIK_COORD_LAYER_TYPE, VikCoordLayer))
#define VIK_COORD_LAYER_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), VIK_COORD_LAYER_TYPE, VikCoordLayerClass))
typedef struct _VikCoordLayer VikCoordLayer;
-/* TODO 0.0.8: yup, everything goes. */
-
-VikCoordLayer *vik_coord_layer_new ( );
-void vik_coord_layer_draw ( VikCoordLayer *vcl, gpointer data );
-void vik_coord_layer_free ( VikCoordLayer *vcl );
-
-VikCoordLayer *vik_coord_layer_create ( VikViewport *vp );
-gboolean vik_coord_layer_properties ( VikCoordLayer *vcl, gpointer vp );
-
+G_END_DECLS
#endif