#include "vikmapslayer.h"
void terraserver_init () {
- VikMapSource *map_type_1 = VIK_MAP_SOURCE(terraserver_map_source_new_with_id( 2, 2 ));
- VikMapSource *map_type_2 = VIK_MAP_SOURCE(terraserver_map_source_new_with_id( 1, 1 ));
- VikMapSource *map_type_3 = VIK_MAP_SOURCE(terraserver_map_source_new_with_id( 4, 4 ));
+ VikMapSource *map_type_1 = VIK_MAP_SOURCE(terraserver_map_source_new_with_id( 2, "Terraserver Topos", 2 ));
+ VikMapSource *map_type_2 = VIK_MAP_SOURCE(terraserver_map_source_new_with_id( 1, "Terraserver Aerials", 1 ));
+ VikMapSource *map_type_3 = VIK_MAP_SOURCE(terraserver_map_source_new_with_id( 4, "Terraserver Urban Areas", 4 ));
- maps_layer_register_map_source ("Terraserver Topos", map_type_1);
- maps_layer_register_map_source ("Terraserver Aerials", map_type_2);
- maps_layer_register_map_source ("Terraserver Urban Areas", map_type_3);
+ maps_layer_register_map_source (map_type_1);
+ maps_layer_register_map_source (map_type_2);
+ maps_layer_register_map_source (map_type_3);
}