#include "icons/icons.h"
#include <string.h>
+#include <glib/gi18n.h>
#define DISCONNECT_UPDATE_SIGNAL(vl, val) g_signal_handlers_disconnect_matched(vl, G_SIGNAL_MATCH_DATA, 0, 0, 0, 0, val)
VikLayerInterface vik_aggregate_layer_interface = {
"Aggregate",
+ N_("Aggregate"),
+ "<control><shift>A",
&vikaggregatelayer_pixbuf,
NULL,
(VikLayerFuncSublayerToggleVisible) NULL,
(VikLayerFuncSublayerTooltip) NULL,
(VikLayerFuncLayerTooltip) NULL,
+ (VikLayerFuncLayerSelected) NULL,
(VikLayerFuncMarshall) aggregate_layer_marshall,
(VikLayerFuncUnmarshall) aggregate_layer_unmarshall,
(VikLayerFuncPasteItem) NULL,
(VikLayerFuncFreeCopiedItem) NULL,
(VikLayerFuncDragDropRequest) aggregate_layer_drag_drop_request,
+
+ (VikLayerFuncSelectClick) NULL,
+ (VikLayerFuncSelectMove) NULL,
+ (VikLayerFuncSelectRelease) NULL,
+ (VikLayerFuncSelectedViewportMenu) NULL,
};
struct _VikAggregateLayer {
VikAggregateLayer *vik_aggregate_layer_new ()
{
VikAggregateLayer *val = VIK_AGGREGATE_LAYER ( g_object_new ( VIK_AGGREGATE_LAYER_TYPE, NULL ) );
- vik_layer_init ( VIK_LAYER(val), VIK_LAYER_AGGREGATE );
+ vik_layer_set_type ( VIK_LAYER(val), VIK_LAYER_AGGREGATE );
val->children = NULL;
return val;
}
GList *theone = g_list_find ( val->children, vik_treeview_item_get_pointer ( vl->vt, replace_iter ) );
val->children = g_list_insert ( val->children, l, g_list_position(val->children,theone)+1 );
} else {
- val->children = g_list_append ( val->children, l );
+ // Effectively insert at 'end' of the list to match how displayed in the treeview
+ // - but since it is drawn from 'bottom first' it is actually the first in the child list
+ // This ordering is especially important if it is a map or similar type,
+ // which needs be drawn first for the layering draw method to work properly.
+ // ATM this only happens when a layer is drag/dropped to the end of an aggregate layer
+ val->children = g_list_prepend ( val->children, l );
}
g_signal_connect_swapped ( G_OBJECT(l), "update", G_CALLBACK(vik_layer_emit_update_secondary), val );
}
return NULL;
}
-GList *vik_aggregate_layer_get_all_layers_of_type(VikAggregateLayer *val, GList *layers, gint type)
+GList *vik_aggregate_layer_get_all_layers_of_type(VikAggregateLayer *val, GList *layers, gint type, gboolean include_invisible)
{
GList *l = layers;
GList *children = val->children;
VikLayer *vl;
if (!children)
return layers;
+
+ // Where appropriate *don't* include non-visible layers
while (children) {
vl = VIK_LAYER(children->data);
- if (vl->type == VIK_LAYER_AGGREGATE)
- l = vik_aggregate_layer_get_all_layers_of_type(VIK_AGGREGATE_LAYER(children->data), l, type);
- else if (vl->type == type)
- l = g_list_prepend(l, children->data); /* now in top down order */
+ if (vl->type == VIK_LAYER_AGGREGATE ) {
+ // Don't even consider invisible aggregrates, unless told to
+ if (vl->visible || include_invisible)
+ l = vik_aggregate_layer_get_all_layers_of_type(VIK_AGGREGATE_LAYER(children->data), l, type, include_invisible);
+ }
+ else if (vl->type == type) {
+ if (vl->visible || include_invisible)
+ l = g_list_prepend(l, children->data); /* now in top down order */
+ }
+ else if (type == VIK_LAYER_TRW) {
+ /* GPS layers contain TRW layers. cf with usage in file.c */
+ if (VIK_LAYER(children->data)->type == VIK_LAYER_GPS) {
+ if (VIK_LAYER(children->data)->visible || include_invisible) {
+ if (!vik_gps_layer_is_empty(VIK_GPS_LAYER(children->data))) {
+ /*
+ can not use g_list_concat due to wrong copy method - crashes if used a couple times !!
+ l = g_list_concat (l, vik_gps_layer_get_children (VIK_GPS_LAYER(children->data)));
+ */
+ /* create own copy method instead :( */
+ GList *gps_trw_layers = (GList *)vik_gps_layer_get_children (VIK_GPS_LAYER(children->data));
+ int n_layers = g_list_length (gps_trw_layers);
+ int layer = 0;
+ for ( layer = 0; layer < n_layers; layer++) {
+ l = g_list_prepend(l, gps_trw_layers->data);
+ gps_trw_layers = gps_trw_layers->next;
+ }
+ g_list_free(gps_trw_layers);
+ }
+ }
+ }
+ }
children = children->next;
}
return l;