*/
#include "viking.h"
-#include "vikaggregatelayer_pixmap.h"
+#include "icons/icons.h"
#include <string.h>
VikLayerInterface vik_aggregate_layer_interface = {
"Aggregate",
- &aggregatelayer_pixbuf,
+ &vikaggregatelayer_pixbuf,
NULL,
0,
vik_viewport_snapshot_save( VIK_VIEWPORT(data) );
}
}
- if ( vl->type == VIK_LAYER_AGGREGATE || ! vik_viewport_get_half_drawn( VIK_VIEWPORT(data) ) )
+ if ( vl->type == VIK_LAYER_AGGREGATE || vl->type == VIK_LAYER_GPS || ! vik_viewport_get_half_drawn( VIK_VIEWPORT(data) ) )
vik_layer_draw ( vl, data );
iter = iter->next;
}