#include <gtk/gtk.h>
#include <gdk-pixbuf/gdk-pixdata.h>
+#include "uibuilder.h"
#include "vikwindow.h"
#include "viktreeview.h"
#include "vikviewport.h"
VIK_LAYER_NUM_TYPES
};
+/* I think most of these are ignored,
+ * returning GRAB_FOCUS grabs the focus for mouse move,
+ * mouse click, release always grabs focus. Focus allows key presses
+ * to be handled.
+ * It used to be that, if ignored, Viking could look for other layers.
+ * this was useful for clicking a way/trackpoint in any layer,
+ * if no layer was selected (find way/trackpoint)
+ */
typedef enum {
VIK_LAYER_TOOL_IGNORED=0,
VIK_LAYER_TOOL_ACK,
VIK_LAYER_TOOL_ACK_REDRAW_ABOVE,
VIK_LAYER_TOOL_ACK_REDRAW_ALL,
- VIK_LAYER_TOOL_ACK_REDRAW_IF_VISIBLE
+ VIK_LAYER_TOOL_ACK_REDRAW_IF_VISIBLE,
+ VIK_LAYER_TOOL_ACK_GRAB_FOCUS, /* only for move */
} VikLayerToolFuncStatus;
/* gpointer is tool-specific state created in the constructor */
typedef gpointer (*VikToolConstructorFunc) (VikWindow *, VikViewport *);
typedef void (*VikToolDestructorFunc) (gpointer);
typedef VikLayerToolFuncStatus (*VikToolMouseFunc) (VikLayer *, GdkEventButton *, gpointer);
+typedef VikLayerToolFuncStatus (*VikToolMouseMoveFunc) (VikLayer *, GdkEventMotion *, gpointer);
typedef void (*VikToolActivationFunc) (VikLayer *, gpointer);
+typedef gboolean (*VikToolKeyFunc) (VikLayer *, GdkEventKey *, gpointer);
typedef struct _VikToolInterface VikToolInterface;
struct _VikToolInterface {
VikToolActivationFunc activate;
VikToolActivationFunc deactivate;
VikToolMouseFunc click;
- VikToolMouseFunc move;
+ VikToolMouseMoveFunc move;
VikToolMouseFunc release;
+ VikToolKeyFunc key_press; /* return FALSE if we don't use the key press -- should return AFLSE most of the time if we want any shortcuts / UI keybindings to work! use sparingly. */
+ GdkCursorType cursor_type;
+ const GdkPixdata *cursor_data;
+ const GdkCursor *cursor;
};
/* Parameters (for I/O and Properties) */
+/* --> moved to uibuilder.h */
-typedef union {
- gdouble d;
- guint32 u;
- gint32 i;
- gboolean b;
- const gchar *s;
- GdkColor c;
- GList *sl;
-} VikLayerParamData;
-
-typedef struct {
- const gchar *name;
- guint8 type;
- gint16 group;
- const gchar *title;
- guint8 widget_type;
- gpointer widget_data;
- gpointer extra_widget_data;
-} VikLayerParam;
-
-enum {
-VIK_LAYER_NOT_IN_PROPERTIES=-2,
-VIK_LAYER_GROUP_NONE=-1
-};
-
-enum {
-VIK_LAYER_WIDGET_CHECKBUTTON=0,
-VIK_LAYER_WIDGET_RADIOGROUP,
-VIK_LAYER_WIDGET_SPINBUTTON,
-VIK_LAYER_WIDGET_ENTRY,
-VIK_LAYER_WIDGET_FILEENTRY,
-VIK_LAYER_WIDGET_HSCALE,
-VIK_LAYER_WIDGET_COLOR,
-VIK_LAYER_WIDGET_COMBOBOX,
-VIK_LAYER_WIDGET_FILELIST,
-};
-
-typedef struct {
- gdouble min;
- gdouble max;
- gdouble step;
- guint8 digits;
-} VikLayerParamScale;
-
-/* id is index */
-enum {
-VIK_LAYER_PARAM_DOUBLE=1,
-VIK_LAYER_PARAM_UINT,
-VIK_LAYER_PARAM_INT,
-VIK_LAYER_PARAM_STRING,
-VIK_LAYER_PARAM_BOOLEAN,
-VIK_LAYER_PARAM_COLOR,
-
-/* NOTE: string layer works auniquely: data.sl should NOT be free'd when
- * the internals call get_param -- i.e. it should be managed w/in the layer.
- * The value passed by the internals into set_param should also be managed
- * by the layer -- i.e. free'd by the layer.
- */
-
-VIK_LAYER_PARAM_STRING_LIST,
-};
/* layer interface functions */
gint,VikViewport *,GtkTreeIter *); /* first gpointer is a VikLayersPanel */
typedef gboolean (*VikLayerFuncSublayerToggleVisible) (VikLayer *,gint,gpointer);
-typedef VikLayer * (*VikLayerFuncCopy) (VikLayer *,VikViewport *);
typedef void (*VikLayerFuncMarshall) (VikLayer *, guint8 **, gint *);
typedef VikLayer * (*VikLayerFuncUnmarshall) (guint8 *, gint, VikViewport *);
VikLayerFuncSublayerRenameRequest sublayer_rename_request;
VikLayerFuncSublayerToggleVisible sublayer_toggle_visible;
- VikLayerFuncCopy copy;
VikLayerFuncMarshall marshall;
VikLayerFuncUnmarshall unmarshall;
/* TODO: put in layerspanel */
GdkPixbuf *vik_layer_load_icon ( gint type );
+VikLayer *vik_layer_get_and_reset_trigger();
+void vik_layer_emit_update_secondary ( VikLayer *vl ); /* to be called by aggregate layer only. doesn't set the trigger */
+void vik_layer_emit_update_although_invisible ( VikLayer *vl );
+
#endif